First, make sure you have the CodeStream plugin installed for your IDE. Now, just a few steps to sign up and create your team!
Once you have the plugin enabled, you should see a new CodeStream pane displayed at the right side of your IDE. If you don't see this pane, make sure that you have a file selected in your source tree and that file is part of a Git-managed repository.
Username is defaulted to your system username, but if that’s not how you’d like to be identified on CodeStream feel free to change it. Similarly, email address is defaulted to the email address from your Git config. You can, of course, change that as well, but it is important for your CodeStream email address to match the email address that identifies your commits in this repository. [Note that you’ll soon be able to add additional email address to cover cases where your email address has changed.]
Next you'll be asked to confirm your email address by entering a six-digit code sent to you via email.
Create a Team
Regardless of how many repositories you ultimately connect to CodeStream, each company typically only needs a single team on CodeStream. Your company or organization name would make an appropriate team name, but of course, it's totally up to you.
If you didn’t see this step, and instead see a chat stream for the file you’re in, that means that one of your colleagues has already added this repository to CodeStream and you’re now a member of the team that they created.
Add Your Teammates
Now you’ll actually add developers to your team. To make things easier on you, everyone from the repository's commit history is listed as a suggestion. Simply check the box next to anyone that is still a member of the development team. Click “Add them” to add someone that isn’t in the list.
No need to be hesitant about adding people because CodeStream will NOT send invitation emails. People will only receive emails when they're explicitly mentioned in a discussion. Still, if you're not ready to add people yet, just click Get Started without checking any boxes and you can invite your teammates later.
You’re now signed up, a member of a team, and ready to start talking about code!